Post by Andren on Oct 14, 2005 15:48:59 GMT -5
"Hello Trainers! We have breaking news! A secret source has given us an entire list of moves usable by only Shadow Pokemon! Please download this information onto your P*DA. We have also recieved a list of Light Pokemon moves! Please download this information to. Damage of Attacks will vary depending of Level, Current dmg is for Pokemon who are "lucky" enough to ever learn them when they first get it. Here it is:(Note:Shadow and Light Moves that do not have damage do deal or prevent damage on the list will never do damage.)
Shadow Pokemon Offensive Moves:
Shadow Rush: 3 dmg(Recoil 1)
Shadow Blitz: 2 dmg(Recoil 1)
Shadow End:5 dmg(Recoil 3)
Shadow Half: Cuts half of HP of all Pokemon Battling
Shadow Hammer:2 dmg
Shadow Break:3 dmg and Breaks all Barriers
Shadow Beam:5 dmg(Confuses User)Must Recharge after Shadow Beam is used.
Shadow Destroyer:1-Hit-K.O. to All Pokemon. Must Recharge after Shadow Destroyer is used.
Shadow Pokemon Defensive Moves:
Shadow Slasher:3 dmg(Parylyze)
Shadow Chill:4 dmg(Freeze)
Shadow Bolt:4 dmg(Parylyze)
Shadow Blast:5 dmg(Freeze, Parylyze, or Burn)
Shadow Adapter:-2 dmg on next Opponent's Light Attack
Shadow Block:No Damage Recieved For the Next 3 Attacks.
Shadow Pokemon Tactical Moves:
Shadow Wave: 2 dmg to all Opponents
Shadow Rave: 3 dmg to all Opponents
Shadow Storm:4 dmg to all Opponents
Shadow Sky:2 dmg to all non-Shadow Pokemon each turn
Shadow Mist:Next 3 attacks Hit no-matter What
Shadow Shed:Heals all Status Conditions
Shadow Hold: Prevents Opponent from Switching
Shadow Panic:Confuses all Opponents
Shadow Down:+3 dmg to Next 3 Attacks
Shadow Fire:4 dmg(Burn)
Shadow Charger:+3 dmg on next Shadow Attack)
Light Pokemon Attacking Moves:
Light Strike:3 dmg(Recoil 1)
Light Blitz:2 dmg(Recoil 1)
Light Begin:5 dmg(Recoil 3)
Light Half: Cuts half of HP of all Pokemon Battling
Light Break:3 dmg and Breaks all Barriers
Light Buster:5 dmg
Light Creation:1-Hit-K.O. to All Pokemon. Must Recharge after Light Creation is used.
Light Pokemon Defensive Moves:
Light Panic:Confuses all Opponents
Light Chill:4 dmg(Freeze)
Light Bolt:4 dmg(Parylyze)
Light Blast:5 dmg(Freeze, Parylyze, or Burn)
Light Beam:5 dmg(Parylyzes User) Must Recharge after Light Beam is used.
Light Shed:Heals all Status Conditions
Light Hold: Prevents Opponent from Switching
Light Conjuring:-4 dmg on next Opponent's Shadow Attack
Light Pokemon Tactical Moves:
Light Wave: 2 dmg to all Opponents
Light Rave: 3 dmg to all Opponents
Light Storm:4 dmg to all Opponents
Light Sky:2 dmg to all non-Light Pokemon each turn
Light Mist:Next 3 attacks Hit no-matter What
Light Down:+3 dmg to Next 3 Attacks
Light Streamer:3 dmg(Poison)
Light Fire:4 dmg(Burn)
Light Bringer:Random Light Attack
Shadow Pokemon Offensive Moves:
Shadow Rush: 3 dmg(Recoil 1)
Shadow Blitz: 2 dmg(Recoil 1)
Shadow End:5 dmg(Recoil 3)
Shadow Half: Cuts half of HP of all Pokemon Battling
Shadow Hammer:2 dmg
Shadow Break:3 dmg and Breaks all Barriers
Shadow Beam:5 dmg(Confuses User)Must Recharge after Shadow Beam is used.
Shadow Destroyer:1-Hit-K.O. to All Pokemon. Must Recharge after Shadow Destroyer is used.
Shadow Pokemon Defensive Moves:
Shadow Slasher:3 dmg(Parylyze)
Shadow Chill:4 dmg(Freeze)
Shadow Bolt:4 dmg(Parylyze)
Shadow Blast:5 dmg(Freeze, Parylyze, or Burn)
Shadow Adapter:-2 dmg on next Opponent's Light Attack
Shadow Block:No Damage Recieved For the Next 3 Attacks.
Shadow Pokemon Tactical Moves:
Shadow Wave: 2 dmg to all Opponents
Shadow Rave: 3 dmg to all Opponents
Shadow Storm:4 dmg to all Opponents
Shadow Sky:2 dmg to all non-Shadow Pokemon each turn
Shadow Mist:Next 3 attacks Hit no-matter What
Shadow Shed:Heals all Status Conditions
Shadow Hold: Prevents Opponent from Switching
Shadow Panic:Confuses all Opponents
Shadow Down:+3 dmg to Next 3 Attacks
Shadow Fire:4 dmg(Burn)
Shadow Charger:+3 dmg on next Shadow Attack)
Light Pokemon Attacking Moves:
Light Strike:3 dmg(Recoil 1)
Light Blitz:2 dmg(Recoil 1)
Light Begin:5 dmg(Recoil 3)
Light Half: Cuts half of HP of all Pokemon Battling
Light Break:3 dmg and Breaks all Barriers
Light Buster:5 dmg
Light Creation:1-Hit-K.O. to All Pokemon. Must Recharge after Light Creation is used.
Light Pokemon Defensive Moves:
Light Panic:Confuses all Opponents
Light Chill:4 dmg(Freeze)
Light Bolt:4 dmg(Parylyze)
Light Blast:5 dmg(Freeze, Parylyze, or Burn)
Light Beam:5 dmg(Parylyzes User) Must Recharge after Light Beam is used.
Light Shed:Heals all Status Conditions
Light Hold: Prevents Opponent from Switching
Light Conjuring:-4 dmg on next Opponent's Shadow Attack
Light Pokemon Tactical Moves:
Light Wave: 2 dmg to all Opponents
Light Rave: 3 dmg to all Opponents
Light Storm:4 dmg to all Opponents
Light Sky:2 dmg to all non-Light Pokemon each turn
Light Mist:Next 3 attacks Hit no-matter What
Light Down:+3 dmg to Next 3 Attacks
Light Streamer:3 dmg(Poison)
Light Fire:4 dmg(Burn)
Light Bringer:Random Light Attack